Helping kids learn in times of pandemic
Part 1 - Lead Organizer
Organization / Affiliation (Please state "Individual" if appropriate)
ISOC Kyrgyz Chapter
Economy of Residence
Primary Stakeholder Group
Part 2 - Session Proposal
Your proposal is for
Main Conference (Day 1-3)
Helping kids learn in times of pandemic
Track(s) (can select more than one)
Where do you plan to organize your session?
Virtual / online
Specific Issues for Discussion
The main issues to be discussed: - How to organize online/distance learning for children and young people in remote and unconnected communities - How to develop relevant and engaging educational content in local languages - What are the best practices that could be applied in developing countries - What are potential solutions to bridge the digital divide in terms of internet connectivity, devices, skills - Regulatory, technical, operational, administrative challenges and ways for tackling these issues
Describe the Relevance of Your Session to APrIGF
This session would help address the issues related to closing the digital divide in unconnected communities across Asia Pacific. Our workshop aims to discuss the extent to which civil society organizations and individuals can help children and youth, especially in remote and rural communities, deal with challenges in education posed by the Covid pandemic. Some of experiences include delivering educational materials through offline digital libraries such as ilimbox in Kyrgyzstan. Other experiences include the approaches of dealing with lack of devices like in Kazakhstan. Also, the speakers would cover the issues related to digital skills development for children, teachers, and local communities. Also another important issue is the availability and promotion of digital educational content in local languages. The goal of the discussion is to share experience and knowledge in closing the digital divide in times of the pandemic, so that no children would miss out of educational opportunities due to challenges related to internet connectivity, devices accessibility, availability of relevant content, and other challenges.
Methodology / Agenda
Description of the current status of knowledge on online/remote learning and digital skills development in Asia. • Introduction (5 mins) • Presentations (45 mins) • Questions posed from the audience to panel and other participants (35 mins) • Conclusion (5 mins)
Please provide 3 subject matter tags that best describe your session.
#CapacityBuilding #DigitalSkills #YouthEngagement
Moderators & Speakers Info (Please complete where possible)
|Name||Organization||Designation||Economy of Residence||Stakeholder Group||Gender||Status of Confirmation|
|Moderator (Primary)||Anju Mangal||World Wide Web Foundation||Head of Asia Pacific Region||Fiji||Civil Society||Female||Confirmed|
|Speaker 1||Yulia Sarviro||G3ict \u2013 The Global Initiative for Inclusive ICTs||Senior Project Manager||Russia||Civil Society||Female||Confirmed|
|Speaker 2||Chris Fabian||GIGA Initiative, UNICEF||Co-Founder||United States||Intergovernmental Organization||Male||Invited|
|Speaker 3||Talant Sultanov||Internet Society Kyrgyz Chapter||Chairman||Kyrgyzstan||Civil Society||Male||Confirmed|
|Speaker 4||Gulnaz Kordanova||Teach for Kazakhstan||CEO||Kazakhstan||Youth \/ Students||Female||Confirmed|
Please explain the rationale for choosing each of the above contributors to the session.
Yulia Sarviro focuses on digital accessibility issues and on bridging the digital divide for People with Disabilities because of the inaccessibility of many digital solutions; procurement of inclusive ICTs by the education system; the role of teachers capacity-building. Gulnaz Kordanova and her team are working in the field of Equity in Education, particularly Digital Equity (https://connect-ed.kz/) Chris Fabian is the Co-Founder of Giga - the global initiative to connect every school to the Internet and every young person to information, opportunity and choice Talant Sultanov has hands-on experience in connecting remote communities to the internet, in designing IlimBox offline digital library, and in developing digital educational content